Testing


This is the last devlog for Crazy Food Delivery and it is mainly about testing and bug fixing. A lot of constructive feedback was received from the testing session and gained from watching testers' screens when they were playing the game. The feedback received from the tutorial group includes saying the game goal is clear and the artwork suit this game well but the motorbike sprite needs to be changed. There was also someone saying that the player collider didn't work correctly because the game ended when the motorbike collided with the ground underneath. Someone also noticed the render layer level 6 is not correct. I also got another important piece of feedback saying it is too easy to get a full score for each level. The Player movement script also should be fixed according to some students.

The first bug I fixed was the motorbike sprite. I made the motorbike higher than before so the gap between the motorbike body and the ground is much bigger. With a higher ground clearance, the play will not be stuck easily. Following screenshot shows the re-edit motorbike sprite:



The second bug I fixed was the motorbike collider.  Previously the game will fail when the motorbike's body collides with the game object tagged with "Ground". This problem was fixed by changing the tag of the corner. The following screenshot shows the now corners are untagged so the player won't die when the ground hit the player underneath. 


The next bug I fixed was the render order of objects.  I changed the render order of the warning sign so that it will not disappear when the player is approaching. 

The next bug I fixed was the player movement script. Some student from the tutorial group says the motorbike is easy to get up-side-down because of the big torque. Now the motorbike has a smaller acceleration so it is easier to control.


The last bug I fixed was the score counting algorithm. According to feedback I received from the tutorial group, it was too easy for players to get a full score or a high score. Now the algorithm is more strictly. If players cannot using all short-cuts in the game levels, they are not able to get full marks.

Files

Build.zip Play in browser
Oct 11, 2021

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